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When you're able, upgrade to the next age.įrom this point on you're looking to generate your Hersir army. Now add in 2 more gatherers on wood and 2-3 dwarves on gold. You can keep it close to your base if you're being at all pressured, or you can set it towards the pass if your opponent is playing defensively. This is a good time to get your Ulfsark to build a Temple. Adding 2 more food gatherers at this point will help keep things moving. As you're able add an Ox Cart and 2 more Gatherers to harvest gold from the closest gold mine.Īt this point your berry bushes should be nearly or totally depleted and you should move on to animal food sources if you haven't already. Once your food production is moving along nicely, build a house near your base and also add an Ox Cart and 2 Gatherers to harvest wood from a nearby grove (don't chase down single trees yet). As you're able, add the 4 Gatherers to the hunting party. Try to avoid harvesting your cows or sheep until they've fattened. If your main initial food source was hunted animals you should invest in the Hunting Dogs ability and start gathering from the wild life in the area. Once this is going you can explore the immediate vicinity of your base, looking for additional food sources. Train and add at least 4 more Gatherers to the mix. If your main food sources are berry bushes, then immediately start harvesting them. To make this strategy work you must aggressively collect food. Once the Hersirs start spawning myth units it often turns the tide. You use a fair number of Hersirs and the myth units they summon to overwhelm your opponent's early defences. A typical Loki strategy is called the Hersir Rush. Loki specialises in his heroes, the Hersirs. Maximizing your returns involves using your god powers effectively as well, because you mention your opponent making a defensive stand, a rush seems the best response. If you can develop a quick offence, you can prevent the walls from going up and start removing his economic base, crippling him. If you're spending time building up reserves or defences you aren't playing into their strength. This is a choke point board and controlling the pass certainly affects the outcome, however, you also need to play the strengths of your race.įor the Norse, their strengths are quick, powerful rushes early in the game. According to Williamson, the discourse on myth in Germany remained bound up with problems of Protestant theology and confessional conflict through the nineteenth century and beyond.Ī compelling adventure in intellectual history, this study uncovers the foundations of Germany’s fascination with myth and its enduring cultural legacy.You didn't mention what race you play or he plays when you select Jotunheim, but I'm going to guess Norse based on the theme of the board. Through readings of key intellectuals ranging from Herder and Schelling to Wagner and Nietzsche, Williamson highlights three crucial factors in the emergence of the German engagement with myth: the tradition of Philhellenist neohumanism, a critique of contemporary aesthetic and public life as dominated by private interests, and a rejection of the Bible by many Protestant scholars as the product of a foreign, "Oriental" culture. In doing so, he demonstrates the entanglement of aesthetic and philosophical ambitions in Germany with some of the major religious conflicts of the nineteenth century. Williamson examines the factors that gave rise to this distinct and profound longing for myth. Since the dawn of Romanticism, artists and intellectuals in Germany have maintained an abiding interest in the gods and myths of antiquity while calling for a new mythology suitable to the modern age.